Steven Severino
Journal Entry 4
Topic for Discussion 4: Using Digital Technologies as a Medium: Film, Video, and Animation and Themes in Digital Art: Gaming
Digital technologies are being used more than ever in todays film, video, and animation industry. The software artists are using to produce their work include, 3D modeling, rendering, and compositing in both the audio and visual elements that make up a successful composition. I recently discovered an artist, named Alex Roman, who produced a short film that he named, The Third & The Seventh. The video can be found here: (http://vimeo.com/7809605).
Roman describes his work as, “a FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces, sometimes in an abstract way and sometimes surreal” (Roman). Roman seamlessly combines his film composition with his own 3D modeled, rendered, and composited elements. Most of the film was recorded by Roman showing real architecture somewhere in the world however he also modeled, rendered, and composited scenes, that are not reality, and added them to the film in way that is virtually undetectable to the viewer’s eye. I chose Roman’s work because he provides the viewer with a, “Compositing Break Down” video that shows what is not real in his film and just how he incorporated the digital technology to make his masterpiece. The link to the “Compositing Break Down” video can be found here (http://vimeo.com/8200251).
(These are screen shots, before and after, taken from one scene of the compositing break down video that show the integration of digital technologies in the final film.)
Often times we think or film, video, and animation as separate and distinct industries that carry some overlap but not much. My journal 4 entry aims to introduce to the class to a young artist challenging this separation of industries through the use of digital technologies and in various mediums to create stunning architectural feats that tell a story. I interpret the story as the beauty of camera movement through a space and how film can take our architecture and turn it into art. Roman does an incredible job of incorporating these digital technologies in film and his work is definitely worth the share. The question I propose is which digital technology in Roman’s piece, the 3D modeling, rendering, or compositing techniques, are the most important component in the success of his work? Does the artist give away the elements that are not real with the scenes showing the method of how he records the architecture? Roman also composed the audio, so is the piece as powerful or captivating without this element? With these questions I want to explore the work of interdisciplinary digital technologies and their importance to making a film successful.
Works Cited